Track 09 · Corporate Training

Red Teaming and Adversary Simulation

Develop offensive capability to simulate real adversaries and validate detection and response end to end.

12 Modules 60–70 Hours Instructor-Led / Virtual / Hybrid
Overview

An offensive track that builds adversary-simulation capability. It spans engagement fundamentals, threat-informed testing, reconnaissance, initial access, Active Directory tradecraft, lateral movement, persistence, C2 and evasion concepts, purple teaming and reporting, ending in a controlled end-to-end simulation.

Modules
12 Modules · 60–70 Hours
01
Red Team Fundamentals
Objectives, scope, rules of engagement and operational safety
4 Hours
02
Threat-Informed Testing
Adversary selection, attack-path development and ATT&CK mapping
4 Hours
03
External Reconnaissance
Infrastructure, applications, identities and exposure discovery
5 Hours
04
Initial Access Concepts
Social engineering, exposed services, application weaknesses and credential risks
5 Hours
05
Active Directory Tradecraft
Enumeration, credential access, privilege escalation and attack paths
8 Hours
06
Lateral Movement
Remote services, credentials, access relationships and segmentation testing
6 Hours
07
Persistence and Privilege Escalation
Controlled persistence, misconfigurations and privilege pathways
6 Hours
08
Command-and-Control Concepts
Communication channels, operational profiles and detection considerations
4 Hours
09
Defence Evasion Concepts
Logging visibility, security controls and low-noise operations
4 Hours
10
Purple Team Collaboration
Attack execution, detection validation and control improvement
5 Hours
11
Red Team Reporting
Attack narrative, business impact, detection gaps and remediation priorities
4 Hours
12
Adversary Simulation Exercise
Controlled end-to-end attack simulation
8 Hours
Delivery Formats
Instructor-Led ClassroomVirtual Instructor-LedHybrid TrainingWorkshop-BasedLaboratory-BasedExecutive BriefingTabletop ExerciseBootcampTrain-the-TrainerCustom Corporate Programme